<aside> <img src="/icons/map-pin-alternate_gray.svg" alt="/icons/map-pin-alternate_gray.svg" width="40px" /> San Diego Metropolitan Area
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I am driven, technical, and highly-adaptive. I have expertise in scripting, prototyping, 3D asset creation, technical animation, and troubleshooting. I’m skilled in using various games engines like Unity, Unreal, and Godot as well as 3D authoring tools like Blender.
I enjoy transforming simple ideas into complex systems with layered interactions, communicating stories through gameplay, working on multidisciplinary teams, and analyzing games in my free time.
When I’m not immersing myself in games, I’m either at my local outdoor skating rink, bouldering, or developing characters for D&D campaigns.
You can reach me here:
<aside> <img src="/icons/mail_gray.svg" alt="/icons/mail_gray.svg" width="40px" /> [email protected]
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Or, for a faster response, here:
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/763552b4-11c3-4243-b206-3377e854e8a9/icons8-linkedin-2-50.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/763552b4-11c3-4243-b206-3377e854e8a9/icons8-linkedin-2-50.png" width="40px" /> https://www.linkedin.com/in/ernes-railey/
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Howdy, I’m Ernes! I'm a Technical Game Designer with a focus on game systems and technical animation. I’ve worked at both indie and triple-A studios and with various game engines, including Unity and Unreal. In addition to that, I’m a shader hobbyist and love making short game projects in C++, C#, and Java.