Technical Designer | Mechanical Moonworks
March 2025 - Present
- Collaborates with feature teams to design and implement gameplay and UI systems with a focus on technical execution
- Works closely with UI Artists to bring wireframes and visual designs to life in-engine
- Authors and maintains clear, comprehensive technical documentation for UI architecture, tools, and workflows
Cinematic Scripter/Cinematic Scripting Artist | Frame Machine
August 2023 - July 2024
- Collaborated cross-functionally with Level Design, Environment, Audio, Narrative, and Engineering teams to implement high-quality systemic, in-game, and scripted sequences.
- Provided scripting, animation, and tool support for Lighting Artists, VFX Artists, and Animators for seamless integration of cinematics into gameplay.
- Highly proficient in cinematic scripting and animation tools such as: Unreal Engine Sequencer, Animation Montages, Animation Blueprints, Blendspaces, UMG, and GAS.
- Troubleshooted and debugged progression blockers related to Cinematics/Narrative. Scripted narrative story beats, VO, subtitles, and quest triggers.
- Created and maintained cinematic tools for efficient testing, updating, and capturing cinematic content.
- Imported, exported, and debugged animation, environment, and prop assets for smooth integration into Unreal Engine
Technical Game Designer | EYES OUT
February 2022 - December 2022
- Designed, scripted, and iterated player mechanics, event systems within 2 week development cycles in UE4.
- Developed initial interdisciplinary collaboration between Design, VFX, and Animation as the primary designer on the Technical Animation "strike team."
- Authored, maintained, and debugged character Animation Blueprints, blendspaces, and montages.
- Implemented SFX and VO for cinematics and quests, troubleshooted rendering issues.
- Created and implemented gameplay systems for player progression and worked with Level Design and QA to iterate on these systems.